With almost 19 hours of Xenoblade Chronicles X playtime since the release, I can definitely say that I enjoy the game a lot. A part of this game’s appeal is that it feels unique, offering a vastly different experience than most other JRPG’s. When developing this game, Monolith Soft used most of its resources on world-building and gameplay, instead of on story and cutscenes. This also sets it apart from its predecessor, Xenoblade Chronicles, as that game was weaved around a large main narrative.
Tetsuya Takahashi, head of Monolith Soft and executive director of the Xenoblade Chronicles X project, recently commented on this in an interview with Gamereactor, and said that if he was allowed to make another game in the Xenoblade series, he would like to make it more traditional, like the original Xenoblade Chronicles.
His words were as follows:
“While Xenoblade Chronicles was a true story-driven JRPG, we took a rather different approach with Xenoblade Chronicles X. You could say it doesn’t really feel like a typical JRPG: what really sets it apart from other JRPGs is that the game world – the planet Mira – is really vast. I’ve heard that some Japanese users who played Xenoblade Chronicles X said they enjoyed a more story-driven type of game. So if we have the opportunity to make another game in the series, I’d like to made another typical JRPG-style game like Xenoblade Chronicles again.” — Tetsuya Takahashi
Would you rather see another game like Xenoblade Chronicles, or would you prefer that Monolith make another game structured like Xenoblade Chronicles X? Let us know in the comments below!