During Nintendo’s E3 2016 Showcase, series producer Eiji Aonuma revealed just how much freedom the player has. The world is completely open, meaning that players can leave the starting area and go straight to the game’s final goal, skipping most of the story content. He explains that “users are able to go to the very end goal without revealing why Link woke up the way he did and where he did,” saying that players have the option to play the way they want.
Though skipping the story content is a possibility, Aonuma doesn’t necessarily recommend it as an ideal way to play. Referring to players who do head straight to the end, Aonuma thinks “either they’re a really good gamer, or they could be somebody that’s a little bit crazy.” Despite his questioning of this play style, it’s an option, and he designed the game to work that way.
Aonuma also comments on some speedrun possibilities for
Breath of the Wild, saying that it might be fun for players to race and see who finishes the game first.
“Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles. Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that’s an option totally up to the user. Anybody who can go straight to the goal without doing anything else—there’s two possibilities. Either they’re a really good gamer, or they could be somebody that’s a little bit crazy. But it’s not impossible. I created the game like that. Maybe it might be fun for fans to compete in a challenge for who can clear it first.”
— Eiji Aonuma
myriad of announcements were made about The Legend of Zelda: Breath of the Wild yesterday, and even more are expected today.