The Legend of Zelda: Breath of the Wild was the hottest game on the show floor at this year’s E3 conference, and thousands of attendees fell in love with its vast, beautiful world. Although players were free to explore the sizable Great Plateau, defeating its enemies and conquering its shrines, key parts of the full experience were absent.

Nintendo intentionally avoided revealing too many story elements to players in the demo, and there were very few NPCs to encounter. Speaking with IGN, Zelda creator Shigeru Miyamoto and Nintendo of America’s Bill Trinen discussed the nature of the game’s side quests, or (as the developers refer to them) missions.

Shigeru Miyamoto: “Sandbox games is what they’re typically called here. But before anybody called them sandbox games, I always described Nintendo games as being a garden in a box. Zelda is a garden in a box game where the player can freely go around and experience [the world]. There are quests. Sometimes we call them little chores that we need to do, but there are missions. On the systems side, you get a list of missions that’s easy to look into and check on.”

Bill Trinen: “Those missions are, obviously, optional. And even the way the story is set up, once you get off the plateau you’ll get to a point where you’re given some options of things you can pursue. You might want to pursue the story. You may want to try to learn more about Link’s background, or you might want to go and try to solve all of the Shrines. You get to this point where you’re able to choose which one of these directions you want to do first, and then you’ll get missions that are layered on top.”

The vast overworld of Breath of the Wild will feature a variety of missions for Link to tackle, but they won’t be required, and it sounds like they won’t be as integral to the experience as they were in previous Zelda games. Miyamoto also revealed to IGN that Breath of the Wild is not very story heavy in comparison to is predecessors, and you can even skip the story and go straight to the game’s end if you want. What do you think of this change of pace for Zelda‘s storytelling? Sound off in the comments!

Source: IGN

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Ben Lamoreux


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