We’ve known since last year’s E3 that The Legend of Zelda: Breath of the Wild will be the first game in the series to feature voice acting on a larger scale than the typical grunts and yells. This was apparent in the reveal trailer when a voice says, “Open your eyes […] Wake up, Link,” which also called into question whether players would be able to enter their own name for Link when starting a save file; this has almost always been the case since as early as A Link to the Past. But in a recent interview / gameplay presentation, series producer Eiji Aonuma confirmed that, for the first time since the NES Zelda titles (excluding the multiplayer spin-off Four Swords Adventures), players will not be able to change Link’s name in-game.

YouTuber Zeltik posted a video including the interview clip and analyzing the news, which you can watch above; you can also see the full interview here. While this deviates to some extent from what Aonuma has previously said about Link being a blank slate on which players can project themselves, Zeltik argues that this design choice improves the immersion of the game—especially considering the game’s voice actors will refer to Link by name, and not your favorite curse word. Whether we will still be able to name individual save files remains unclear.

Are you sad to see this feature disappear in favor of voice acting? How do you feel about voice acting in general? Let us know in the comments below!

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Will Marsh
I loved the outdoors in my younger days, and then I got an NES for my 4th birthday. The rest is history. I'm mostly a Nintendo fan as far as gaming goes, but I also try to expand my horizons via Steam and my roommate's PS4. I graduated from the University of Kansas with a bachelor's in English (yet, ironically, struggle to find motivation for pleasure reading since starting my undergrad), and am currently continuing my studies there toward a master's in Digital Content Strategy.

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