Along with talk about online co-op, Tri Force Heroes director Hiromasa Shikata gave more details about the Colosseum Mode that will be in the upcoming multiplayer Zelda game. Shikata describes Colosseum as “a competitive battle mode where you can fight 1v1 or a free-for-all with two other players.” On top of that, rather than connecting through StreetPass, players will battle each other online. Here’s what else Shikata had to say about the new mode:

“In Colosseum, you’re fighting in a limited space, it’s an enclosed environment and there are items that you will rush over to pick up so that you will have a better chance at winning. And actually, the terrain will transform mid-battle. You’re trying to inflict as much damage on your opponent as possible.” — Hiromasa Shikata

In addition, there are materials for clothes that you can only find by battling in the Colosseum, and some of them are used to make clothes that are “highly beneficial to competing.” Will you be battling in the Colosseum? Is online PVP a good thing for this game, or would you like it better as strictly a co-op adventure game? Let us know in the comments below!

Source: IGN

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Kendra Robinson
My first introduction to video games was through my parents, both were avid fans of JRPGs. When I was a toddler, I'd watch my father play Final Fantasy VII on our PlayStation for hours and hours. I was enamored by all the sights and the music that the game had to offer. Shortly thereafter, I got the first video game I could call my very own: Pokémon Blue Version. It was through Blue-- with the help of my older siblings, who each had a copy of Red Version-- that I started to learn how to read... as well as come to learn just how much I'd love video games. Since then, games have become a very large staple in my life. I began to learn Japanese so that someday I could play games that weren't available in North America. I started playing piano and clarinet in sixth grade so that I could learn to play the video game music that I'd come to love so much--with particular fondness towards Koji Kondo's work in the Zelda franchise. Now I'm a college student with an instrument repertoire made up of 16 different instruments, and I sometimes write my own compositions in my spare time. Outside of Koji Kondo-san, my musical influences (in no particular order of preference) are composers Nobuo Uematsu, Yoko Shimomura, Hiroyuki Sawano, Keiichi Okabe, Motoi Sakuraba, and Hideyuki Fukusawa. Based in the Greater Vancouver area of Canada, I plan to do my best to bring the latest news in the video game world so that people like me can be brought together by a common interest-- or rather, passion. Hope to see you around!

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